ExtensionEngine Blog

Maximizing Training Revenue with Custom Learning Experiences: Webinar Recap

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Our mission at Talented Learning is to independently research the learning technology marketplace and help organizations choose and use the right solutions for their unique business needs. We recently uncovered a new trend that’s reshaping the way we’re think about online training for revenue, Custom Learning Experiences.

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Shifting the Conversation

Screen Shot 2017-08-15 at 1.24.55 PM.pngThe value of online program management (OPM) companies is much debated these days. The piece at the top of everyone’s minds is a highly critical report produced by The Century Foundation which suggests these profit-driven companies “present potential risks to quality and value in the education.”

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Custom Learning Experiences: When No LMS Will Do

 

If you provide training to external audiences for revenue or to create impact - what is sometimes referred to as commercial training or extended enterprise - how do you remain competitive in the online learning space? By creating compelling, user-centric, differentiated training programs that stand out in the market. The question is, can you do that with your learning platform?

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Get Your Game On: Benefits of Gamification in Online Learning

 

What is Gamification?

Gamification is a big buzz word in the UX and online learning world. Many people get it confused with game design, which it is not. Game design is just that — the act of creating an actual game such as Sims or Angry Birds.

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Developing the Minimum Lovable Course for External Training

We would like to bring your attention to a webinar we recently presented with one of our clients, Fitch Learning. The webinar, Choosing a Platform for Revenue-Generating Online Training, provides a succinct and understandable breakdown of when to develop a custom learning experience — such as those we create — versus relying solely on a traditional learning management system (LMS).

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How to Bring Your Online Learning Program Up to Its Full Potential [White Paper]

Schools are realizing the grandiose potential of new technologies, but are now scratching their heads to answer questions such as these: How can my online program use 3D animators to create virtual worlds for online classrooms? How can my online program tap into cyber-replication of the vigorous discussion and debate that characterizes a vibrant college classroom? Where are the simulations that allow students to learn by manipulating variables and what-if scenarios?

These and a mass of other conundrums ultimately boil down to how can online programs actualize the potential promised by 21st century technology?

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Eduventures Summit 2017 Reflections

Last week, we attended the Eduventures Summit, the yearly instigator of a reawakening within higher ed’s biggest and best practitioners. The topics, though already top-of-mind for those of us leading innovation, were yet another reminder that differentiated, authentic, and visionary work is what’s driving the future of higher education.

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Rethinking the Bundle

Here’s a thought we ran into recently in an article in Edsurge regarding the future of online learning development:

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CHLOE Provides Insights into the Changing Landscape of Online Education

“Transformative change will always depend on a small number of risk takers.” - CHLOE 2017 

A welcome and impressive piece of research crossed our desk last week, one that we look forward to revisiting far into the foreseeable future. The Changing Landscape of Online Education (CHLOE) is the result of a partnership between the research and advisory firm, Eduventures, and Quality Matters, an international nonprofit dedicated to support organizations’ quality assurance goals.

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The Big Three

Takeaways From the 2017 Open edX Conference in Madrid

Having been a sponsor of every Open edX conference since the inaugural one in 2015, this year’s conference felt simultaneously very familiar and very new.  It was familiar to see so many old friends from the community and so many leaders from edX.  What was new started with the venue -- University of Carlos III Madrid in, you guessed it, Madrid, Spain.  But I was also surprised to see more than 500 attendees; the largest attendance of any Open edX conference.

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