Gamification is a big buzz word in the UX and online learning world. Many people get it confused with game design, which it is not. Game design is just that — the act of creating an actual game such as Sims or Angry Birds.
We would like to bring your attention to a webinar we recently presented with one of our clients, Fitch Learning. The webinar, Choosing a Platform for Revenue-Generating Online Training, provides a succinct and understandable breakdown of when to develop a custom learning experience — such as those we create — versus relying solely on a traditional learning management system (LMS).
Every so often, we are presented with a project that not only offers the challenge we thrive on but that also has the potential to do exceptional good in the world. We recently completed one such project for Foundation Medicine, a molecular information company “dedicated to a transformation in cancer care in which treatment is informed by a deep understanding of the genomic changes that contribute to each patient's unique cancer”.
It doesn’t take a genius to figure out that the earliest decisions made for a new venture are often the most important. This is especially the case when an institution of higher learning is considering the launch of an online learning program.
In a way, it was easier a decade ago. Some colleges and universities already had platforms hosting downloadable supplemental materials that supported classroom teaching; they added complete courses to these platforms. This limited what faculty could design into the course, but it was a beginning.