The New York Times recently ran an editorial, “Online Courses are Harming the Students who Need the Most Help,” that paints a picture of online learning as a wedge further dividing those with strong academic skills from less proficient students.Read More
I recently attended the 2018 ELI Annual Meeting, a conference dedicated to progress in higher education innovation, as most of them are these days.
One of the best sessions I went to was “Effective Educational Applications,” and it wasn’t the best just because we were introduced to an interesting application of virtual reality in the classroom.Read More
Gamification is a big buzz word in the UX and online learning world. Many people get it confused with game design, which it is not. Game design is just that — the act of creating an actual game such as Sims or Angry Birds.Read More
When I was a professor (not all that long ago), designing a class was not much more complicated than “figure out what you want to teach, and then talk about that and give an exam.” Moving a course online within an online or hybrid program requires, shall we say, a bit more insight and planning. To give youan idea of the kind of planning we think is necessary, our team put together the following 10 best practices for online learning program development.Read More
With the rise in educational apps, corporate e-learning and online degree programs, our UX team is faced with new and exciting challenges designing experiences that are focused on how people learn.Read More